Studio development · November 7, 2026
Building the Wipeout Studios Ecosystem
Independent Unity assets built to work on their own, with useful connections when they are combined.
Editorial concept art · not gameplay Featured development
A Unity survival-game template built around ECS gameplay systems and native integration with Wipeout Studios technology. Development is ongoing.
Explore the templateDevelopment journal
Studio development · November 7, 2026
Independent Unity assets built to work on their own, with useful connections when they are combined.
Shorebreak development · November 7, 2026
Progress on water that works beyond the camera, multiplayer buoyancy, inland water, coastlines and easier collider setup.
Water simulation · In development
Waves, depth queries, buoyancy and performance work.
Terrain & streaming · In development
Terrain authoring and native 4×4 GPU LAND regions.
The ecosystem
Standalone systems that can also work together through their own integration paths.
Original games
Our assets will also form the foundation for our own games.

Wipeout Studios
Each asset stands on its own. The wider ecosystem is developed for native interoperability, and will power original Wipeout Studios games.