Shorebreak
Ocean and inland water, dynamic waves, queries and ECS buoyancy.
The Wipeout ecosystem
Independent Unity development products with optional native integrations. The descriptions below reflect source work in progress; they do not imply release availability or completed validation.
Ocean and inland water, dynamic waves, queries and ECS buoyancy.
Terrain authoring, elevation and bathymetry, biomes and ECS streaming.
Atmospheric simulation and HDRP/URP rendering integration.
Sun and moon state, solar timing, lighting and Compass UI.
ECS/Unity Physics camera movement, collision, input and follow.
Early-stage active-joint physics and procedural character movement.
Modular ECS survival gameplay foundation and NetCode infrastructure.